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Tales of Ivy

by Druid

/
1.
A mysterious vision: dragons, dwarves, gnomes, and a druid. The was dream wrapped in ivy, cutting the leaves away revealed a vast land with forests and mountains. It was no simple dream or hallucination, but a portal into a strange new land.
2.
Like a ghost floating into a windy forest, the world around him seemed ethereal. The ground felt more real as he felt the leaves beneath him, the world was becoming more lucid to him. He quickly stood up and looked around the green woodlands all around. Nothing nearby looked like home, but the smell of the air comforted him. A clear path cut just through where he stood, intersecting another. He was in the midst of a crossroad, worn away by travellers' feet.
3.
This forest has seen many creatures run amongst the trees and along the ground. The trees would tell centuries of stories, if only he had the ears to listen. As he walked, he saw towering oak trees shade him from the sun. Pine trees stood taller than the rest, reaching high into the sky like green spears and lances. Then he saw a tree like no other, sitting at the end of the path; a giant, lone elm tree. It was the oldest tree in the forest and for miles around, it's roots ran deep and wide, the bark twisted and gnarled by mystic hands and magics.
4.
At the base of the ancient elm tree, as well as the end of the foot path, there was a hollow opening. A makeshift door in the base of the great trunk, it was marked by a mystic sigil at the apex of the opening. He quietly inched forward, leaning ahead to see if any creature stur within. He saw hallways draped in a deep green ivy, growing up and across the ceilings as well. The ivy was neatly and tediously trimmed to keep the area tidy. What was this mysterious place? Were people living here? He caught sight of a hooded figure, the hood a deep orange. When he called to the figure, it turned to reveal a wooden mask, resembling that of an elk. He was the caretaker of this place, the temple.
5.
When he was told of the temple of ivy, a gathering place for druids, he led him to the main chamber to show him the prized totem. It was carved of a light wood. It looked much like a deer, but the antlers were strange and curved into round, ornate shapes. He asked about the totem, clearly it was of some holy importance? The masked druid told him of how it was symbolic of the forest. It had been there for as long as anyone could recall. Something this valuable should be left under a strict and watchful eye.
6.
The druid took him around the temple, introducing him to the other brethren. There was Flax, a rabbit-headed druid whom was quite superstitious. Barley was the brewmaster of the group, he figured he should have his name suit his profession. Vera was a brown-haired druid woman with many small animals as pets, she didn't talk much but was very polite when she did. The head of the group was named Walnut, he was known to be hard headed yet quite the softie. He was waiting for the druid with the crimson cloak to show up, alas he had yet to arrive. It was his naming day and he would soon be bestowed his druid name by his peers, something was keeping him and they didn't know what. Then, the smell of smoke, a fire had been lit. Many druids hurried about to find the source of the flame. Hemlock, the tallest druid, alerted the others to the totem. It had been burned to ashes by an unknown arsonist. This place was teeming with druids, none of which would want to burn this sacred item. A mysterious event had just occurred.
7.
Farther north, roughly a mile away, stood the wizard's tower. The wizard was an elderly man, yet spry and full of vigor. He'd play card games with travelers and would show magic tricks to the locals. He was being visited by the druid with the crimson cloak, the same druid who was late for his meeting with Walnut. The wizard had his tower built right in the middle of the main path to the forest. He figured that he would get good company every so often, surely a skilled card player would turn up to give him a fun game to play. The druid had lost track of time and overstayed with his friend, he had an important meeting to attend to. So the wizard bid him farewell and a warm reunion in the near future, setting him off with a bottle of root beer and a sword with a pattern on the blade similar to wood grain. He had been meaning to give him this gift sooner, but many a game and visitor had distracted this old sod.
8.
The druid with the crimson cloak was a particularly odd one, no one could recall if he had a face or not. Surely he must have one, or at least a head it would belong to. His hood was also a long cloak that touched the ground as he walked, it hid his face in a shroud of darkness so well that looking at him in broad daylight would only yield a black hole where his hood opened up. It's not that he purposely hid his face because he was shy or anything particular, something made his visage a secret. Was it because no one knew his name or was it some magic he had cast upon the crimson hood? He always seemed to avoid the question when asked. He was a friendly fellow, but often would just disappear without warning or even without being missed. He had a long walk to the temple of ivy. He was hoping Walnut would be easy on him this time around. He was quite punctual with his meetings and quite peculiar about being early when needed.
9.
The path between the wizard's tower and the Forest of Ages was known as the Dragon Path. Stories would tell of how dragons would swoop down and snatch up livestock or wagons of valuables when the trading caravans would roll through, but this was many a summer ago. There hasn't been sight nor smell of a dragon in these lands for ages. If that were true, then why did the druid catch a glimpse of something flying around that tall mountain over there? It must have just been an eagle, a strange one at that. It would be best to proceed with great haste.
10.
When he arrived at the temple, it was already sunset. The druids were all in a tizzy trying to find whoever had burned the totem of ivy. Needless to say, but the naming ceremony was cancelled. Walnut told the druid in the crimson hood that he would have to have the ceremony some other time, the burning of the totem was of utmost importance. He was disheartened, he had waited a long time and completed many a task to get to this moment. He understood and said he would keep an eye out for any unsavory individuals who may be carrying a tinder box with a grudge towards druids. It was an uneventful walk home to his house outside the village. His path was lit by his lantern and lightning bugs. At least he could get a good night of sleep with all this walking, unless his thoughts of being denied his ceremony were to keep him awake.
11.
The moon was at its apex and the crickets were chirping a tune. The druid had already had his dinner and settled down in bed to sleep. The pale blue moonlight stood from his window and comforted him with its pale glow. Tonight would be a peaceful sleep, surely. As he drifted slowly into the realm of dreams, the crickets were tuned out by the deafening silence of his sleep. Deeper he sank into this realm and deeper the realm took him, there he would see visions of fantastical places or possible things to come. He saw a man fade into his world, a stranger to this place. What an odd thing to see indeed. It was as if he were created from grains of sand and blown into the forest.
12.
This was not some dream to be taken lightly, it was a vision. This man had been taken to this strange place and he had to be returned home. It became obvious to the druid that he was going to be the one to return him home, it didn't feel like he had much of a choice in the matter. As he woke in a sudden jolt, he looked outside his window to the world still covered in darkness and moonlight. In that moonlight he saw something laying in his bench near his garden. No, not something, someone. It was the man from the dream, the very same man who drifted into this world from a place beyond. He must have followed the druid in hopes of getting back home.
13.
As the druid gathered himself, waking up from his odd dream, he put his crimson cloak on and went outside to see his visitor. Dawn was soon approaching and he saw this man sleeping in his wooden bench by his garden. The morning light made it easier to make out his face and his strange modern clothing. He nudged him once or twice, trying to wake the man. Needless to say the man got quite the scare from a faceless, hooded figure at early dawn.
14.
When the man awoke and gathered his thoughts upon seeing the faceless druid, he told him of how he went to bed and woke up in the forest. The druid figured that he was from very far north, they had cities there with all sorts of new technology. How else did this man seem to teleport here? Wether it be magic or technology, he was here now and in the care of the druid with the crimson hood, they had sat for the moment as the dense fog obscured the sunlight peering over the mountains. Suppose it's time for breakfast?
15.
The druid went into the forest nearby his cottage, he had some gnome friends there who would offer him food for breakfast. He invited his new guest to meet them to say hello. When they met the gnomes, they had their baskets full of food they had made for breakfast: sausage, bread, mushrooms, and the lot. The man couldn't believe his eyes, seeing the little men in their pointed gnome hats. They found him just as odd, gawking at them like he hasn't seen a gnome before. After trading with his shirt friends, the druid took his guest and returned home for a well needed meal.
16.
During breakfast, the traveler told the druid his odd story. The druid was perplexed by the tale of being transported into the ancient forest and knew of a way to return the traveler to his home. The dwarves were very skilled in the ways of technology, primarily for gathering more precious metals and stones, and if anyone had a device for transporting anything it would be the dwarf Knobbler. The traveler was excited at the chance to return home, but he was curious about that strange noise coming from the chimney nearby.
17.
Imps! Several of them! They had taken up residence within the druid's chimney space and scurried out into the room in a frenzy. He had grabbed the broom to swat them out of his house as the traveler did likewise with a pan. Anyone in the area knows better than to let imps stay around too long, or even at all. Some dove out of windows, others fled through doors. After about an hour of chasing and swinging makeshift weapons, the imps had fled the cottage and headed for the tree line. Perhaps now is a good time to go visit those dwarves?
18.
There is one place where dwarves will always be found, the great mines. These mines had openings all over the lands, each tunnel connecting to each other for miles and miles around. The nearest tunnel entrance was in a stone hill a mile or so away from the ancient forest, dwarves were seen entering and exiting this mine shaft for years. The entrance was guarded by a group of dwarves, usually asking for work id or any reason to head inside. The druid explained the situation involving the traveler and soon convinced the troop to let them pass. The tunnels were well marked and sign posts guided the duo to the appropriate chambers to find Knobbler and his device.
19.
Overgrowth 01:38
There he was, Knobbler the dwarf, the most scientifically skilled of all his kin. He was enraptured with the idea that he finally had guests. Not many would come to visit him, lest they were promptly volunteered to become a part of one of his dangerous experiments. For the strange traveler he would become a test subject for this teleporter device Knobbler had built. Understandably, he was nervous, having been whisked away by some magic to then be sent back by strange sciences. Knobbler assured him that he would be fine during the teleportation process. The arrival process would be a little dicey, since he didn't know exactly where the traveler would end up. The Druid in the crimson cloak assured the traveler that he would be fine and that Knobbler was the most intelligent in all the dwarven tunnels; these words wouldn't leave him with much confidence, but it would leave him with some. As he prepared to be sent to a location, given to Knobbler, the druid inquired about the traveler's name. He gave him his name just before being sent back to his homeland, his name was simply Brennan.

about

A remaster of both "Druid" and "Effigy" with extra tracks, including fantasy lore.

A note from Druid.

This world that I have created takes place in an alternate history in rural Alabama in the United States. It is set in modern times with classic fantasy elements as well.
Think of it as modern times with fantasy creatures living in the world alongside cars, phones, cities, and the internet. The northern areas of the USA are the more developed cities as we know them today, while the southern and western areas are inhabited by more magical creatures and the world of modernity has yet to settle, having to compete with magic and the technology of the dwarves and artificers.
The Year is 2023 and a strange thing has happened, a man from the north has found himself in the deep woods known as “The Forest of Ages”, better known as the “Ancient Forest” to some who live outside the region. This forest is located in “The City of Druids”, also known as Tuscaloosa, Alabama. A druid without a face lives there, soon to aid this stranger in a strange land.

Written and remastered by Druid.

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released March 17, 2024

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Druid Tuscaloosa, Alabama

The Druid of Druid City.

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Crab Blaster, a food synth experiment.

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